Use direct combat and a variety of turrets to defend your settlement. Can you uncover the secrets of the darkness and save humanity?įight for survival as enemies raid your base. Brave miners are sent underground to a settlement near the Lumen deposits, but no one has returned. However, a recent discovery of the mineral Lumen - a crystal with high energy potency - brings a glimmer of hope. In the year 2221, the surface of the planet has become uninhabitable and humanity struggles to survive without electricity and light. Explore procedurally generated levels with a fully destructible environment as you work to build your base, dig tunnels, and find the precious Lumen - humanity's last hope for survival. Start with v3.5.1 because it's established & documented -OR- forgo it and get a head start on v4.0 because v3.5.Lumencraft is a unique combination of a top-down shooter and base building game with tower defense elements. FOSS is the only way I will ever go for making my game/s and Godot appears to be the best for 3D, from the mentally taxing research I've done so far.īeing a publicly published project from a professional developer studio ġ.) What version of Godot is Lumencraft currently built in?Ģ.) Will you ever migrate Lumencraft from its current Godot version to a newer one in the future? (Because from what I've learned, porting projects from one version of Godot to a newer one is almost borderline more difficult & energy intensive that just recreating the project by hand from scratch?)ģ.) What version/s of Godot do you recommend for aspiring indie devs & why? (a.k.a. I'm gearing up to start tinkering with Godot myself and maybe hopefully one day (once I've learned enough) even make and publish my own game.
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